AI Insights · Timothy · October 2021
Top 5 iOS Theme Parks Games Performance in the US Q3 2021
Explore the performance of the top 5 theme park games on iOS in the US during Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 theme park games on iOS in the United States showed varied performance trends in downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period based on data from Sensor Tower.
aquapark.io from Voodoo saw its weekly downloads fluctuate, peaking at around 115K at the end of June and dropping to a low of approximately 32K in mid-September. Revenue remained relatively stable, averaging around $200-$300 per week, with a peak of $359 at the start of July. Active users started at around 704K at the beginning of the quarter and decreased to about 447K by the end of September.
Idle Theme Park - Tycoon Game by Digital Things experienced a steady weekly revenue, peaking at about $28K in early August before dipping to around $19K by the end of September. Downloads saw a decline from approximately 28K at the start of July to around 10K by the end of the quarter. Active users also decreased from around 136K to about 99K over the same period.
Disney Magic Kingdoms by Gameloft showed strong revenue performance, with weekly revenue peaking at around $181K in early September. Downloads were highest in mid-July at approximately 19K, but fell to around 4.5K by the end of September. Active users remained relatively stable, starting at around 106K and ending the quarter at about 91K.
Hyper Roller Coaster by BoomBit, Inc. saw weekly downloads peak at around 17.6K in mid-August, but dropped to about 3.5K by the end of September. Revenue was minimal, with the highest weekly earnings at $133 in mid-August. Active users peaked at around 25K in mid-August and decreased to about 7.8K by the end of the quarter.
RollerCoaster Tycoon® Touch™ by Atari maintained a steady revenue stream, peaking at around $17K in early August. Downloads were relatively stable, fluctuating between 4.4K and 7.3K throughout the quarter. Active users averaged around 22K, with minor fluctuations over the period.
For more detailed insights and data, visit Sensor Tower.